DeePsea is designed to use many shortcuts via the keyboard. When you gain more experience you may enjoy the extra efficiency available using these shortcut keys. Press F1 in the interactive commands to see specific keys or mouse options available for that command. (A more detailed description is in the Overview of ALL commands section Overview of ALL commands.)
3D Editing mouse and key commands 3D Walkthrough
Editing Key Command Summary
These commands apply when the editor is in Map Mode and vary according to the editing mode.
Shift |
Auto-object temporary override |
Shift+Tab |
Switch to the previous editing mode |
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Shift+PageUp |
Immediately Increase Sector ceiling (sector mode) |
Shift+PageDown |
Immediately Decrease Sector ceiling (sector mode) |
Shift+Home |
Immediately Increase Sector floor (sector mode) |
Shift+UpCursor |
Immediately Increase Sector floor and ceiling heights (sector mode) |
Shift+DownCursor |
Immediately Decrease Sector floor and ceiling heights (sector mode) |
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Shift+Ins |
Create a standalone Vertex (Vertex Mode only). Normally not used. |
HEXEN Thing mode only
Shift+PageUp |
Immediately Increase Thing height |
Shift+PageDown |
Immediately Decrease Thing height |
All Games
Shift+" |
Turn of automatic object selection " is a double quote |
Shift+A |
Automatically make straight vertical or horizontal lines |
Shift+C |
Set ceiling height Sector mode |
Shift+C |
Convert a LineDef to a circle arc in LineDef mode |
Shift+D |
Split Sector in ½ (or just draw a line through Sector). |
Shift+F |
Set floor height Sector mode |
Shift+G |
Change Grid size |
Shift+Ctrl+G |
Enter any Grid Scale. |
Shift+H |
Set ceiling/floor height Sector mode |
Shift+J |
Toggle 64 grid display |
Shift+M |
Select, mark and highlight ALL Things of the same type in Thing mode. |
Shift+N |
Toggles NoMode editing - edit different objects without having to select a specific mode |
Shift+O |
Copies current Wall Dup texture defaults to only SideDef 1 or Ceiling |
Shift+R |
Refreshes screen display only (selected objects stay selected) |
Shift+S |
Split Linedefs in ½ (or just draw on top of the linedef). |
Shift+T |
Skip menus, edit LineDef, Sector or Thing Type. |
Shift+X |
X align side1 |
Shift+Y |
Y align side 1 |
Shift+Z |
Rezoom prior to Zoom-to-Window |
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Shift+Enter |
Edit the current object directly. |
Space Bar |
Center the map at the current cursor location |
Cursor Keys |
Move map & Tool control |
Del |
Delete the current object(s) & Tool control |
End |
Best fit for map, Tools, last item |
Enter |
Edit the current object |
Esc |
Exit commands and menus |
Home |
Center map, Tools, 1st item |
Ins |
Add current object, Linedefs=Assign new Sectors, start/quit drawing (Tool control) |
Space |
Toggles the scroll, rotate slow/fast |
Tab |
Switch to the next editing mode |
` or ~ |
3D Preview |
+ or - |
Zoom in/out including in Tools |
++ or -- |
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[ ] |
Change the map scroll unit (speed) |
< > |
Scale/Rotate, Thing angle |
; |
Toggle option to display a vertex dot in all modes. |
* |
Toggle a hollow or solid Thing circle (see Q) |
! |
Toggle a hollow or solid ruler. See R for setting ruler. |
@ |
Toggle a rectangle or circle ruler. See R for setting ruler |
/ |
Toggle Snap-To-Grid |
\ |
Toggle Zoom Centering (3 choices) |
" |
Toggle default auto-object selection |
A |
Bring up calculator |
B |
HEXEN only Jump Tid or LineID |
C |
Clear all selections and redraw map |
D |
Toggles between a solid or dashed grid. |
E |
Clones Things, Sectors or SideDefs. |
F |
Repeat last Find or Change |
G |
Change the grid scale |
H |
Toggle display grid (hides the grid) |
I |
Toggle display object information |
J |
Jump to a specific object # |
K |
Thing Mask menu. |
L |
Switch to the LineDef mode |
M |
Mark/unmark current object (select) |
N |
Jump to the next object |
O |
Copy current Wall or Sector texture defaults (both sides) |
P |
Jump to the previous object |
Q |
Sets graphical display of Things in any Editing mode. |
R |
Toggle display ruler |
S |
Switch to the Sectors editor |
T |
Switch to the Things editor (toggling T switches display) |
V |
Switch to the Vertexes editor |
W |
Enter 3D Mode for ingame texture alignment |
X |
X align side1, if no textures found switch to side 2 |
Y |
Y align side1, if no textures found switch to side 2 |
Z |
Zoom IN/OUT instantly |
Z+selectbox |
Zoom-to-Window (create select box, then press Z) |
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0-9 |
Set Edit ZOOM level from 100 to 1000 (progammable in F5- ZOOM) |
Alt+1 |
LineDef mode, edit Sidedef1 |
Alt+2 |
LineDef mode, edit Sidedef2 |
Alt+A |
Enter Prefab Dialog Stair Tool |
Alt+D |
Enter Prefab Dialog Door Tool |
Alt+P |
Enter Prefab Dialog Polygon Tool |
Alt+R |
Enter Prefab Dialog Rectangle Tool |
Alt+T |
Enter a Sector or LineDef tag depending on mode. |
Alt+X |
X align side 2 |
Alt+Y |
Y align side 2 |
Alt+Z |
Zoom to Extents (scale to fit) |
Alt+Shift+1 |
Set Bookmark 1 (1 is from 0 to 9) Goto Bookmark with Ctrl+Shift+1 |
Ctrl+PgUp |
Sector mode, Increase the light value by # for all the sector selected - limit is 1st sector reaching 255 |
Ctrl+PgDn |
Sector mode, Decrease the light value by # for all the sector selected - limit is 1st sector reaching 0 |
Ctrl+Home |
Sector mode, Increase the light value by # for all the sector selected no limit. |
Ctrl+End |
Sector mode, Decrease the light value by # for all the sector selected no limit. |
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Ctrl+1 to Ctrl+9 |
Instant access to any user defined Prefab created in the Prefab Menu. |
Ctrl+A |
Enter Prefab Stair Tool (no dialog) |
Ctrl+B |
View the contents of internal Clipboard/Import Prefab PWAD (see Ctrl+Shift+B) |
Ctrl+C |
Copy all selected objects to the internal Clipboard (see Ctrl+Shift+C) |
Ctrl+D |
Enter Line Drawing mode |
Ctrl+F |
Flip SideDefs on a LineDef |
Ctrl+G |
Set grid scale to 0 |
Ctrl+I |
Import Prefab PWAD |
Ctrl+J |
Follow Linedef-Sector tag associations. Press C to reset or change tags |
Ctrl+L |
Flip LineDef and swap Sidedefs |
Ctrl+M |
Mirror the object(s) selected |
Ctrl+N |
Normalize LineDef or Sector |
Ctrl+O |
Copies current Wall Dup texture defaults to only SIdeDef 2 and Floor |
Ctrl+P |
Enter Prefab Polygon Tool (no dialog - 2 sided lines) |
Ctrl+R |
Enter Prefab Rectangle Tool (no dialog - 2 sided lines) |
Ctrl+S |
Swap SideDefs |
Ctrl+T |
Automatic LineDef/Sector Tagging |
Ctrl+V |
Paste objects from internal Clipboard (see Ctrl+Shift+V) |
Ctrl+X |
Redo, restore level to state prior to Undo. The number of Undo levels is set in F5/Map options. |
Ctrl+Y |
Cut objects (same as Del) |
Ctrl+Z |
Redo, restore level to state prior to Undo. |
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Undo, restore level to prior state |
Ctrl+F1 |
Test Level (all files loaded) |
Ctrl+F2 |
Instantly saves a copy of your PWAD and makes the extension .BKP. |
Ctrl+F3 |
Saves the contents of the Clipboard/Paste buffer as a file (use Ctrl+I to import) |
Ctrl+F5 |
Read new project |
Ctrl+F6 |
Read new texture control |
Ctrl+F7 |
View BMP/PCX |
Ctrl+F8 |
View Wave files |
Ctrl+F9 |
View Midi files |
Ctrl+F10 |
View CD tracks |
Ctrl+Shift+1 |
Goto Bookmark 1 (0 is from 1 to 9) Bookmark is set by Alt+Shift+1 |
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Ctrl+Shift+B |
View the contents of Windows Clipboard (see Ctrl+B) |
Ctrl+Shift+C |
Copy all selected objects to the Windows Clipboard (see Ctrl+C) |
Ctrl+Shift+V |
Paste objects from Windows Clipboard (see Ctrl+V) |
F1 |
Help |
F2 |
Save level in a PWAD file |
F3 |
Save As - give map a new level name |
F4 |
Search/Change for Object |
F5 |
DeePsea options menu |
F6 |
ZDOOM/HEXEN development menu |
F7 |
Lump Menu (import, export, graphics) |
F8 |
Miscellaneous Operations |
F9 |
Insert standard prefabricated shapes |
F10 |
Check Level for errors |
F11 |
Help list of all the shortcut keyboard commands. |
F12 |
Hide Invisible Line toggle LineDef display |
Alt+F1 |
Screen Saver, key press stops |
Alt+F1 |
Screen Saver, key press stops |
Alt+F2 |
Save Level and always build Nodes |
Alt+F3 |
Spare |
Alt+F4 |
Exit |
Alt+F5 |
Spare |
Alt+F6 |
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Alt+F7 |
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Alt+F8 |
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Alt+F9 |
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Alt+F10 |
Automatically fix sector assignments |
Shift+F1 |
Test Level (one file only) |
Shift+F2 |
Edit a different Level |
Shift+F3 |
Create a new level from scratch |
Shift+F4 |
Close all PWAD files read |
Shift+F5 |
Read a new PWAD file |
Shift+F6 |
Close 1 PWAD file read |
Shift+F10 |
Toggle map scrolling method |
ToolBar Commands
Scroll |
Toggle the top narrow horizontal tool bar (fixed function) |
Scroll+Shift |
Load Toolbar Definition dialog |
Pause |
Load Toolbar Style/Option Dialog |
LineDef Texture commands (cursor is over one of the textures displayed on the bottom
- |
Set texture below the cursor to nothing |
U |
Set texture below the cursor the same as upper texture on same SideDef |
N |
Set texture below the cursor the same as normal texture on same SideDef |
L |
Set texture below the cursor the same as lower texture on same SideDef |
Sector Texture commands (cursor is over one of the textures displayed on the bottom)
C |
Set texture below the cursor the same as ceiling texture displayed. |
F |
Set texture below the cursor the same as floor texture displayed |
Mouse Button Summary
The terms left , right, middle and wheel refer to the left, right or middle mouse button. Wheel refers to the wheel on mice so equipped. Add any other key as listed while the button is pressed. MB1 is usually left, MB2 is usually right.
Left
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Select/unselect current object (quick click) Draw a selection box in any Edit modes. Button is held down and mouse is moved. If you Right Click while a selection box is displayed, ZOOM to Window is activated. Tool mode, create current object Enter Browser Mode as noted with F2 notation. Left click in graphic shown. |
Left (quick double click) |
Enter drawing mode all modes, except for Thing Mode, insert Thing. If you have more than 2 objects selected, it wont enter drawing mode to make multi-selection easier. If you want to start anyway, use Ctrl+D to start drawing. |
Left+Z |
Zoom-to-Window (button is held down to draw a selection box, then press Z) |
Left+Right at the same time (same as Middle) |
Enter Map Panning using the mouse. Press the Left mouse button, then press and release the Right mouse button. Pressing both buttons again or the Middle button or pressing Esc exits |
Right
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Edit the current/selected object(s) (quick click) Drag the current/selected object(s) (button is held down ) Tool mode, exit after last create |
Right (while Left select box active) |
Zoom-to-Window. Left button is held down, a rubber band select box is drawn, then quick right click (same as left+Z) |
Right (quick double click) |
Bring up mode/prefab tool menu (all edit modes) |
Ctrl+Right |
Bring up mode/prefab tool menu (all edit modes) |
Middle |
Enter Map Panning using mouse. Press the Left and Right buttons to control zooming. Same exit commands as Left+Right above. |
Wheel Rotate |
Change editing modes or Zooming (F5 option Mouse Wheel) |
Wheel Click (see Middle) |
Enter Panning Mode (Left and Right buttons zoom), press again to exit or press Esc |
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Ctrl+Left |
Mutiple object selection (only used if F5 Additive select is turned off) |