fish.gifThing Filter Mask

 

All boxes together decide the Things to display. Except for deaf, if the box is not active, that item is not shown.

 

HEXEN : Deaf and Dormant select ONLY ENEMIES that are Deaf or Dormant. Other types are ignored.

 

The mask also controls the Things selected by a selection box drawn around the Things.

 

Mark the boxes to display and clear the boxes to not display the items shown.

 

The selection has three separate criteria for DOOM and HERETIC and five separate criteria for HEXEN.

 

To select a Thing, it must pass the selections chosen for each set of criteria.

 

Example1 (DOOM and HERETIC):

 

1. Select a skill level.

2. Select ONLY deaf (enemies only).

3. Select the thing classification.

 

If you mark skill level 1, deaf, and only Enemies, all deaf enemies for skill level 1 display.

 

Example2 (HEXEN):

 

1. Select a skill level.

2. Select Single or Cooperative.

3. Select ONLY deaf, dormant (enemies)

4. Select if Fighter, Mage, Cleric.

5. Select the thing classification.

6. Select PolyObjects (see below).

 

If you mark skill level 1, Enemies, Fighter and then mark Single Player, then only all enemies for skill level 1, Fighter class and Single Player display (deaf/dormant were not marked).

 

HEXEN has three additional filter options to help keep track of PolyObjects, MapSpots and all Tids when coding scripts.

 

1. PolyObjects can display only PolyObjects. Turn the Player/Tele/Mapspot flag ON and then turn all the other options OFF, leaving only Poly Objects ON. Turn Number Poly/Map/Tid ON to see the number displayed onscreen.

 

2. MapSpots can display only MapSpots. Turn the Player/Tele/Mapspot flag ON and then turn all the other options OFF, leaving only MapSpots Objects ON. Turn Number Poly/Map/Tid ON to see the number displayed onscreen.

 

3. Number Poly/Map/Tid. This numbers the above with the PolyId or Tid number respectively. It also displays the number of all other Tids onscreen.