Thing Attributes
These determine on which skill levels and in which modes of play the given thing will be present at runtime. The attributes are explained in the table below.
Attribute |
Description |
Easy |
Present on the lowest two skill levels of play (1/2). |
Medium |
Present third skill level of play (3). |
Hard |
Present on last two skill levels of play (4/5). |
Deaf |
Thing can’t hear. Enemies marked deaf won’t attack the player until the player attacks or the enemy sees the player. |
Multi |
Appears ONLY in multi-player mode. |
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BOOM only |
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Not DM |
Does not appear in Death Match mode. |
Not Coop |
Does not appear in Cooperative mode. |
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ZDOOM only |
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Dormant |
Has to be explicitly activated by a special and will not function until activated. |
Single |
Present if the user is playing a single-player game. |
Cooperative |
Present if the user is playing a cooperative multi-player game. |
DeathMatch |
Present if the user is playing a Deathmatch multi-player game. |
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HEXEN only |
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Dormant |
Has to be explicitly activated by a special and will not function until activated. |
Fighter |
Present if the user is playing as a fighter. |
Cleric |
Present if the user is playing as a cleric. |
Mage |
Present if the user is playing as a mage. |
Single |
Present if the user is playing a single-player game. |
Cooperative |
Present if the user is playing a cooperative multi-player game. |
Deathmatch |
Present if the user is playing a Deathmatch multi-player game. |