Create a Texture Group
This step creates a Texture Group file for all the current texture defaults. Set the texture defaults using the F5 menu, select textures and set the textures shown. These values are the ones that are saved in the Texture Group.
If you enter a name different from the one currently in use, all your current defaults are stored in the new Texture Group name.
You can create as many Texture Groups as required for your taste.
When you select a new file name, the new name now has all the current defaults. To use this name in any Project, read in the Texture Group by selecting Read Texture Grp using the alt+F menu.
The following groups are predefined:
Name |
Description |
|
|
DOOM1.TCF |
DOOM (original or Ultimate) |
DOOM2.TCF |
DOOM2 |
BOOM.TCF |
DOOM2 (using BOOM engine) |
ZDOOM.TCF |
DOOM2 (using ZDOOM engine) |
ZDOOMHEXEN.TCF |
DOOM2 (using ZDOOM engine in HEXEN mode) |
HERETIC.TCF |
HERETIC |
HEXEN.TCF |
HEXEN |
STRIFE.TCF |
STRIFE |
PLUTONIA.TCF |
FINAL DOOM Plutonia |
TNT.TCF |
FINAL DOOM TNT |
|
|
|
|