Group File Information ( also see Import Dialog Lump for an alternate method).
This takes all existing external PWAD files read combines them into one PWAD.
Use the GROUP command to combine your favorite levels and to add new sounds, graphics or anything else!. The contents of all files read is merged together. If a lump name appears in more than one PWAD, the last file overrides and only one copy of the lump name is copied!
Use the UNGROUP command to separate a Grouped PWAD back into only all level data -or- only all non-level data.
Use the EXPORT command to extract individual lumps for any PWAD.
Read them all in (they should all be different mission numbers or lump names) and then group them.
Reply Y to include all data. This includes any extra graphics, sounds, etc.
The Registered version can group up to 99 files at once (the shareware version does 5). If you exceed the file limit of 99. There are two solutions. One is to read in 99 files, group them into a new file, read this new file and then add 55 more, etc. The second is to use the File Import features. Refer to Import Dialog Lump
Caution: DeePsea adds additional information when you Export All Flats/Textures/Sprites. Similarly Wintex adds additional information to PWADS for retaining the location of modified data. So if you combine multiple PWADS with the same control information or duplicate DOOM game control information, the last file’s control data is copied. For FLATS, this is FF_START, FF_END , F_END. For Sprites, this is S_START and S_END, for Textures, the names TEXTURE1, TEXTURE2 and PNAMES have special meaning. Examine the PWADS using the File open browser and you can see this extra/control information.