sgcrate2.gifGraphics - Create Texture File


This option is in the GRAPHICS Editor in the Edit Menu


Build Texture File Information


This takes all existing textures and combines them into one PWAD. If any textures were replaced by an external PWAD, those are used instead of the main IWAD values.


Here are two examples of why you would do this:


1. Use this to make a file with all textures to convert from one game to another.


The Texture Color Conversion option requires a file made using this command for automatically grabbing all the textures.


2. Use this file for all texture drawing! All the textures are present at once for you to experiment with.


Note: It takes a bit to load the this texture file, so be patient when it is loading.