Deaf
| The deaf attribute applies to the enemies in the game. Enemies set to deaf can’t hear and will not attack until the player attacks the enemies or comes
within the line-of-sight of the monster.
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DOOM
| The first-person-perspective shoot-em-up that started it all. It came out at
the right time, was marketed as shareware and most people now had computers
fast enough for real fun.
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DOOM ][
| DOOM ][: Hell on Earth is the next version of DOOM. It added a few monsters,
weapons and linedef types. Overall the same as DOOM.
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Door
| A door is a sector that moves up and down. The sector always has a height of
zero to start with. The linedef attached to the door determined the kind of
door, that is press the use key, press a switch, walk over, etc. Doors can be
made in many shapes, but they always mimic the basic format: a sector whose
ceiling height and floor height are identical; two of the sector’s linedefs should also be two-sided, facing in opposite directions, and have
their type set to trigger a local door.
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Duke Nukem 3D
| One of the games DOS DeeP can edit graphics for and display detailed level
information. Made by 3D Realms.
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Pcode
| Pcode is and abbreviation for pseudo-code. Pseudo code refers to an set of
instructions that do not exist on any hardware, but instead rely on an interpreter
to decode them. BASIC is a well known example of pseudo code. Hexen uses
pseudo code for the scripts. DeePsea compiles the scripts (using DEEPACC) and
creates a compact form of your higher level source code comprised of pseudo code.
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Polyobject
| A polyobject is a method chosen by Raven to enhance the Doom engine in a quick
way to get swinging doors, rotating walls and other moving architectures. The
object location is resolved at map load time, hence they can be difficult to
construct if the object crosses subsector boundaries.
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Project file
| This is the game configuration file (PRJ). DeePsea uses this file to support
different games using the DOOM engine. You can also create your own new
project files. Refer to the Project - Change Game, read and create topic for more information.
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Property
| A general term for describing the overall status of an object. For example,
LineDef properties include a class type (door, lift), attributes (passable,
blocks sound), and other information.
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Script
| Only Hexen has Scripts. Scripts are a series of instructions to modify the
actions that take place in the game. To see what a script looks like, press F6
to get the HEXEN menu and select decompile script. Use Notepad to open the file
created (or whatever editor you like as set in the editor option in F5).
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Secret
| Sectors can be set with the secret attribute. Each time a player enters a
Sector with a secret, they get one more credit for secrets as shown at the end of each level.
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Sector
| A sector is a map entity that defines lighting conditions, floor and ceiling
heights and textures and tags. Technically, a sector is NOT a room area as such
(see narrative on this), but typically a sector and a room tend to be same.
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Sidedef
| A SideDef defines how a linedef appears when viewed from a given side. As the
name infers, it is a side of a line.
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