; Name, Width, Height ; Registration code (if you have it) ; Optional URL link when applet is "clicked". ; Reglink opened in new frame? ; Name of new frame for reglink ; Statusbar message ; Image to load ; resolution (1 .. 8) ; Light effects ("YES" or "NO") ; Auto design ("YES" or "NO") ; Density of fluid (2 .. 6) ; Number of fishes (0 .. 2) ; Cross effect ("YES" or "NO") ; Factor of cross effect ; Size of circular rain (0 = OFF) ; Circular rain factor ; Size of square rain (0 = OFF) ; Square rain factor ; Fixed drops ("YES" or "NO") ; X coord of fixed drops ; Y coord of fixed drops ; Size of fixed drops ; Factor of fixed drops ; Optional image over applet ; Over image X offset ; Over image Y offset ; Memory deallocation delay ; Task priority (1..10) ; Min. milliseconds/frame for sync ; Tetxscroll mode ; Vertical spacing in "vertical" ; Min fontsize in "zooming" ; Max fontsize in "zooming" ; Txtscroll y offset in "horizontal" ; Txtscroll speed ; Txtscroll font name ; Txtscroll bold ("YES" or "NO") ; Txtscroll italic ("YES" or "NO") ; Txtscroll font size ; Txtscroll shadow ("YES" or "NO") ; Txtscroll color (red component) ; Txtscroll color (green component) ; Txtscroll color (blue component) ; Txtscroll shadow col. (red c.) ; Txtscroll shadow col. (green c.) ; Txtscroll shadow col. (blue c.) ; Txtscroll jump aplitude ; Txtscroll jump speed ; Txtscroll sineshape amplitude ; Txtscroll sineshape movement ; Txtscroll sineangle / pixel Sorry, your browser doesn't support Java. ; Message for no java browsers.
Last Update April 11, 2011
12:12 pm PST
Latest Versions DeePsea 12.15.2
R3Dedit 1.6.37

Just a better way to Edit!

3D mode with REAL skies, REAL effects and full 3D editing

To ALL users - registered or shareware: (oops, wrong date it's now 2011)

The correct Help File was accidently not put into the shareware zip file resulting in the help system not working correctly. This version fixes that mistake. I also decided that reporting the correct memory for systems with more than 4GB is now too common to ignore, but that's not supported in Windows98, so the minimum version of Windows is now XP. Please review the instructions for Windows 7 to Unblock both DeePsea.exe and DeeP.chm (help file) through (Right Click) File Properties.

DeePsea combined with R3Dedit is the most realistic 3D DOOM editing environment available.  Your level is displayed with REAL skies as well as  dynamic light support and  models.  DeePsea has had advanced features for over 10 years that are just now being copied.  This means a stable editing environment. 

DeePsea is the leading shareware DOOM editor in the world.  It's for those who want more than just a level editor.

The philosophy of DeePsea is to support ALL the tools required to create a unique level. That means providing PWAD manipulation tools for adding new textures or any other lump a port might require.  FAST, EASY and SAFE.  Press F7 in the editor to experience these tools.  There are no limits in the tools.

 

The picture on the left taken inside of R3Dedit is an example of the custom images for normally invisible objects as well as new DECORATE objects.

 The images that don't look like normal DOOM images represent Teleports, Polyobjects, Sparks, Dynamic Lights and similar objects. 

Click the picture for an expanded view of 3D thing editing in action.

Same area (with decreased sector light) now lit using one Dynamic light

Click the picture for an expanded view of 3D thing editing in action.

  

April 11, 2011

DeePsea 12.15.2 correct Help file included and minimum version of Windows is XP.

August 16, 2010

DeePsea 12.15 and R3Dedit 1.6.37  new Help file support making it easier to access the help system without having to apply the MS fixes required before.

STRIFE support is now done, so now HEXEN, HERETIC and STRIFE IWADS are supported.  THING display is to be added next.

All users who registered 12.13 and above are eligible for a free upgrade via email. Some of you have longer free update support - just look at your registration email or letter.  Please email us and send proof of registration if you did not use PayPal.

July 23, 2010

DeePsea 12.14 Enhanced 3D Thing editing support, dynamic lights and extended Shareware testing ability

R3Dedit 1.6.36  The most realistic 3D DOOM editing environment supports most DECORATE objects, moveable Dynamic Lights, 3D Thing x, y, z placement and rotation, plus 3D Thing adding and deleting.  In addition, instant Jump commands to position at any point in a level are easy to access.

Plus HERETIC and HEXEN IWAD texture editing support.

Instructions for Vista and Windows 7 users on download page for how the enable the Help system.  Works for ALL programs that used the prior Help system. (Note: No longer required with 12.15)

Changes shown below

 

DeePsea 12.14

(Note: Because of all the new options, R3Dedit does not work with earlier versions of DeePsea)

Click here to download the latest version of DeePsea

Click here to Order DeePsea   ( complete summary )

Click here to  download R3Dedit ( complete summary )

 DeePsea and R3Dedit changes:

  • Enhanced R3Dedit ingame Thing editing – press T to toggle 3D Thing editing mode. You can now add new Things and delete Thing objects in 3D mode, making it very easy to create that final touch for objects. Both sprites and models are supported. Note*: Height editing is only supported for Doom HEXEN format levels. R3Dedit must be at least version 1.6.36. Please download if your version is older.
  • New R3Dedit Copy, Paste and Reset commands to undo changes globally within 3D mode.
  • New Window and Hardware screen options for 3D testing in DeePsea. Normally window mode is faster for editing since the dialogs respond much faster. Hardware mode resolution options vary quite a bit from video card to video card.
  • Fixed Vista and Windows 7 font size and popup size issues so the popup dialogs now track properly all the time, plus removed a font that is no longer distributed with the newer systems. If there’s a desktop combo that does not track properly, please let me know.
  • Main Window positioning fixes when the task bar is not on the bottom.
  • Tool bar position fixes for Vista and Windows 7
  • PNG fix for odd sizes in DeePsea and also 3D display of PNG sprites.
  • Sound on some Vista/Windows 7 systems tended to stack and keep going even after you stopped moving the cursor. Now each sound is forced to end before a new selection sound is played.
  • Instructions for how to enable the help system on Vista and Windows 7 with links to Microsoft pages will automatically fix your system for not only DeePsea but any other program that uses the Winhelp system. (I have newer .chm files, but no time for new code:)
  • Simplified the customizable toolbars a bit by removing the right side and bottom toolbar
    location options.
  • All users who registered 12.13 are eligible for a free upgrade via email. Some of you have longer free update support - just look at your registration email or letter.  Please email us and send proof of registration if you did not use PayPal.
     

DeePsea is both a LineDraw and Sector editor. Options let you control the features you desire. However, beginners can ignore all these options and just use it as shipped!  Don't forget to use the interactive tutor to discover how easy it is to draw with DeePsea.

 

DeePsea 12.12

Click here to download the latest version of DeePsea

Click here to Order DeePsea   ( complete summary )

Click here to  download R3Dedit ( complete summary )

 DeePsea and R3Dedit changes:

  • Enhanced R3Dedit ingame Thing editing – press T to toggle 3D Thing editing mode. You can now change the x,y location, height* and angle of objects in 3D mode, making it very easy to create that final touch for objects. Both sprites and models are supported. Note*: Height editing is only supported for Doom HEXEN format levels. R3Dedit must be at least version 1.6.28. Please download if your version is older.
  • New Thing special editing in 3D mode.  You can change the type of Thing instantly in a level and see what looks best.  Most decorate items are available (all if you customize your OPT file) and you can change any object to a dynamic light.
  • New 3D editing option supports dynamic lights in a level while you are in 3D edit mode. This lets you preview how both user lights and predefined will look in a GL enabled port as you move them around.  R3Dedit uses the RGB values set in the special for the light color [for DOOM levels in HEXEN format]. Other lights (lamps, etc) are defined in DED files with color defined there or taken from the Sprite automatically [a very neat feature inherited from JDOOM].
  • New 3D editing options with variations for determining missing textures so that when you change sector heights, no HOM appears. The Complete Option works for most areas, especially for slope types that have missing textures. Partial Mode adds fewer missing textures. However, in pure editing mode there can be some other display artififacts because of compromises that have to made in 3D editing. Play Mode enables transfer specials to more accurately show the level in edit mode as it appears while playing. Use Play Mode for final texture alignments if that’s the case.
  • New 3D editing full bright command. Press F11 in R3Dedit and the level appears fullbright. Use this for areas that are too dark to clearly see the textures for alignment purposes. Press F11 again to go back to the actual light levels.
  • All 3D options now get applied at the same time making it easier than ever to change and test.
  • New Option to use R3Dglbsp when testing a level (supplied with R3Dedit).  For levels with odd construction, sometimes works better and sometimes it's worse :)
  • To make it easy for anyone to see how the 3D editing works and looks, the shareware version can now preview any size level in 3D editing mode so long as you do not make any changes to the level. The registered version has no restrictions.
  • Modified Tag, Polyid, Lineid prompts. The help data displayed for line types automatically shows the last used and next available value depending on the first arguments type.
  • Expanded Opt file entries and Expanded maximum number of levels in an IWAD to 200.
  • All users who registered since 5/1/2005 are eligible for a free upgrade via email. Some of you have longer free update support - just look at your registration email or letter.  Please email us and send proof of registration if you did not use PayPal.
     

DeePsea is both a LineDraw and Sector editor. Options let you control the features you desire. However, beginners can ignore all these options and just use it as shipped!  Don't forget to use the interactive tutor to discover how easy it is to draw with DeePsea.

 

September 2, 2005

R3Dedit added Automap coordinate display

August 29, 2005

R3Dedit texture display change so that if the "No Filter, No Mip"  texture display option is selected textures display as they do in a pure software port - pixilated. This makes it easier for texture alignment in some cases since this allows you to see the exact pixels.

August 24, 2005

Back from boat trip.  Other than an engine fire and almost sinking everything went fine.  R3Dedit slight revision for Hellcore map21.

July 31, 2005

R3Dedit 1.6.21  Some editing window additions showing line lengths and sector heights, a fix to the browser sort option for Flats and changed light level increment to 1 (mainly useful for GL ports)

April 22, 2005  

R3Dedit 1.6.20  The most realistic 3D DOOM editing environment now supports most DECORATE objects for 3D Thing placement and rotation editing.  In addition, instant Jump commands to position at any point in a level are now easier to access.

 

DeePsea 12.06

 R3Dedit changes:

  • R3Dedit 3D in-game Thing editing extended for most DECORATE objects to display the actual Thing as seen in the game (more to come to).
  • Press T to toggle 3D Thing editing mode. You can change the location and angle of objects in 3D mode, making it very easy to create that final touch for objects. Both sprites and models are supported.
  • New In-game Jump editing (J) feature lets you jump to any location instantly from the Automap display.
    This is how it works:

    1. Activate the AutoMap (Tab is the default key).
    2. Press F (for follow). Now you can quickly move to any point in the map.
    3. When you get to where you want to be, press J and you're instantly there

    About as simple as it gets!
  • New In-game Line and coordinate jump to any line or coordinate instantly.
    This is how it works:

    1. Activate the AutoMap (Tab is the default key).
    2. Press the J key (this only works if you do not have the Automap in "follow" mode, for that see above.
    3. In the next dialog select Line or X,Y coordinates
    4. Enter the coordinates or the line number and press OK.

    Note: This is identical to the prior console "warc x,y" coordinate and "warl line#" line number commands added last year which still exist. This is just easier.
     

DeePsea is both a LineDraw and Sector editor. Options let you control the features you desire. However, beginners can ignore all these options and just use it as shipped!  Don't forget to use the interactive tutor to discover how easy it is to draw with DeePsea.

 

April 11, 2005  

DeePsea 12.06  New 3D Thing Editing support interface for R3Dedit

R3Dedit 1.6.19  The most realistic 3D DOOM editing environment even got better with 3D Thing placement and rotation editing - see below

Still the ONLY 3D DOOM editor that correctly handles DeePsea's unique extended hi-res format textures and edits HUGE levels in 3D mode (up to 64k linedefs and over 64 sidedefs and vertices).

DeePsea 12.06

Click here to download the latest version of DeePsea  or here to Order DeePsea

Click here to  download R3Dedit ( complete summary )

DeePsea Change Highlights: ( complete summary )

  • New Support for R3Dedit ingame Thing editing option and interface. More to come.
     
  • New 3D editing option to show Things that are normally invisible, such as sounds, polyobjects and mapspots.
     
  • Increased the size of the Testing dialog "speed" box and increased the value so you can start out moving faster.
       

R3Dedit changes:

  • R3Dedit now supports ingame Thing editing – press T to toggle 3D Thing editing mode. You can change the location and angle of objects in 3D mode, making it very easy to create that final touch for objects. Both sprites and models are supported. More to come.
  • R3Dedit shows the active texture, flat or sprite in the editing feedback window making it easy to verify the current potential editing object.
     
  • R3Dedit now shows a default image for DECORATE items. More to come in the future :) 
  • Improved wall and floor selection code.
     
  • 3D editing can show Things that are normally invisible, such as sounds, polyobjects and mapspots. You can move these around just like any other Thing. 
  • NOTE:  This version of R3Dedit is not compatible with older versions of DeePsea prior to 12.04 since format changes were required for editing output.  Version 12.06 only supports 3D editing changes since that was also new edit output.

 

March 23, 2005  

DeePsea 12.05  New find tools and new 3D editing options

R3Dedit 1.6.17  The most realistic 3D DOOM editing environment even got better - see below

DeePsea 12.05

DeePsea Change Highlights: ( complete summary )

  • New Find tools for finding LineTID and Scripts.
     
  • New Find tool for finding Ceiling or Floor or Both types of textures.
     
  • New Replace tool for replacing Ceiling or Floor or Both types of textures
     
  • When using the 3D play mode, you are transferred directly to the map location the same as when using Edit mode if Auto Position is enabled.
     
  • Expanded 3D texture editing supports for R3Dedit (see below)
     
  • GWA IWAD nodes are no longer required for editing.
     
  • Fixed error caused by switching compilers in Texture Editing.
      

R3Dedit changes:

  • User friendly cursor that changes shape and color when an object is selected. Can be customized to suit your taste in editing mode.
     
  • All texture changes are instantly visible directly in the level (not just a browser) as you scroll through the various textures available.  This makes it easy to see if that texture is suitable for the area you are changing. 
  • Wall textures can be now be changed.  The change is instantly visible for the object selected.
     
  • Floor and ceiling textures can be changed.  The change is instantly visible for the object selected
     
  • Texture pegging can be changed
     
  • Sector lighting can be changed.  Even displays the change in variable light levels for DOOM format levels.
     
  • Sector heights can be changed.
     
  • Texture selection filter for any combination of valid names as well as just names found in your files. This reduces the clutter, yet gives you fast access to any type of texture desired.
     
  • NOTE:  This version of R3Dedit is not compatible with older versions of DeePsea prior to 12.04 since format changes were required for editing output.

 

March 1, 2005  DeePsea 12.03 

New overlap option, Instant Sidedef packing

DeePBSP support of more than 64k vertices for nonGL levels

New editing support for over 64k sidedefs

 

DeePsea 12.03

Change Highlights: ( complete summary )

  • Extended support for over 64k sidedefs for editing purposes only.
     
  • When saving a level with over 64k sidedefs, they are automatically packed.
     
  • Packing of SideDefs is now instantaneous thanks to an idea suggested by GLBSP.
     
  • New Option for levels with overlapping lines where you can drag them without disappearing.
     
  • Support for more than 64k vertices in regular nodes since the extended Sidedef and packing support now makes this a practical reality. (V4 Glnodes already supported this).
     
  • R3Dedit replaces the Risen3Dedit name - please adjust your path names as appropriate. R3Dedit now supports levels with boundaries at the limit of the DOOM coordinates (+/- 32k). R3Dedit also supports over 64k sidedefs in edit mode.
     
  • Fix for PNG buffer flushing which caused Windows98 to get a protection fault.
      

 

January 12, 2005 DeePsea 12.02  

Updated ZDOOM OPT file + new ZDOOM Thing flag support, simplified RISEN3Dedit installation and lump management improvements.

December 30th, 2004 RISEN3Dedit 1.6.13.34   Fixed minor error for Control Panel resolution changes

December 16th, 2004 DeePsea 12.01   Automatic imbedded PWAD PNG support

All  the PWAD tools now display PNG images and of course PNG support for 3D editing in RISEN3D and DeePsea. Plus interchangeable floor, ceiling and wall texture support in RISEN3D.

 

  DeePsea 12.01 

  Change Highlights: ( complete summary )

  • Full PWAD PNG support for all the ports that support the PNG format for images in PWADs.
     
  • All the PWAD tools that manage lumps recognize PNG images making it much easier to organize and create PWAD resources with the enhanced visual feedback..
     
  • R3Dedit is a special prerelease version of RISEN3D designed for editing levels. It supports fully interchangeable flats and textures for floors, ceilings and walls using the standard Flat and TEXTUREx names. It also supports using TX_START - TX_END markers for new images as well support for
    patches and sprites used as textures or flags.  Just one of the many improvements planned for 3D editing is now accomplished.
     
  • New 3D editing options to control clipping to floors or ceilings and to vary the way high-resolution textures are displayed since different port have different defaults. This lets you see them appropriate to the port being used..
     
  • Many little fixes that were still left around from conversion to huge level support.

    Thanks to those that complained, otherwise I wouldn’t have known:)
     
  • This release resets all projects.
       
  • Be sure to report any bugs since quite a few changes were made:)
     
  • See complete summary for more.  
October 9, 2004  DeePsea 11.92f  V4 Extended Nodes, Duplicate lump options

 

And I think everything is now back to normal with 11.92f :)   I created and tested a 58,000 line level and everything worked OK, including RISEN3D.  RISEN3D is totally awesome at how well it runs a level that size.

DeePsea loads a 58,000 linedef level in ONE second on a PIII 1ghz machine. Try that with your editor.

RISEN3D now supports DeePBSP GL4 nodes - Download RISEN3D HERE

Change Highlights: ( complete summary )

  • DeePBSP changed to automatically generate V4 extended nodes for both standard nodes and GL nodes. This new format supports up to 64k linedefs, over 64k sidedefs and over 64k vertices. GLBSP V3 nodes are optional.  V3 nodes are only for GL ports and are more limited than V4 nodes.
     
  • The DeePBSP V4 format is easily adopted by any port, whether they are GL ports or non-GL ports. The ports should support linedefs past 32k, however, even smaller levels can exceed the limits of the DOOM node structure. This new specification will quickly let a port handle those exceptions.

    Although the file size is larger than the ZDOOM method, the zipped file size is the same or smaller. The simplicity of the method, easy of debugging and implementation,  plus the fact that download size is more important than file size, should encourage more ports to adopt this format. Full details and examples to follow when I get back on Sept 11 depending on time available.
     
  • RISEN3D now supports the extended format so you can play any size level and do 3D texture alignment on huge levels at a relatively fast speed!  The 58,000 linedef level speed is at 26fps on a 1ghz PIII. Try that with any other editor:)
     
  • Optional Duplicate Lump support in F7: Import, Export and Rearrange Tools. These tools quickly detect erroneous duplicates or let you use duplicates,  although doing so is poor design and prone to mistakes. 

    Creating Duplicate lump names is definitely NOT recommended.
     
  • New optional 3D editing instant positioning according to cursor position in the level. Just place the cursor at the location where you want to edit, press W and you are there!  Just like it used to be in the older W-alkthrough.  Another original concept to be copied :)
     
  • New option for 3D editing (Speed) and extended Jump command,
     
  • New copy and paste data between multiple copies of DeePsea. You can open up any level, select a section from it and in another copy of DeePsea copy that section to the level open in the other copy. The new commands are Ctrl+C+Shift, Ctrl+V+Shift and Ctrl+B+Shift complementing the existing Ctrl+C, Ctrl+V and Ctrl+B commands. Thus you now have 2 different clipboard buffers available. See Help - Edit Menu Options for more information.
     
  • New error handler to help Win98/ME systems recover precious resources in the event of a crash. NT, Win2K and XP automatically recover resources.
     
  • Crash Error Save Option lets you save your current work in a file called CRASH.WAD. This will not always work, but you can try.
     
  • More checking when loading multiple files to warn you if there are conflicting resources. All of them (except loading the same level name in different PWAD) can be suppressed by disabling F5 - Duplicate Lump Message.
     
  • New memory routines to replace faulty BC routines. This should fix the odd crashes on large levels plus a few more changes in the Open preview and easier to cancel commands that you may accidently start on large levels.
     

Here's a picture of the wild seal we feed when we get the chance to take a boat vacation.  She's about 15 years old, blind in her left eye and splashes you if you take too long to feed her.  The following pictures show her doing this:

Seal  sealstartsplash  Seal  sealspashing  Seal  sealeating 

 

March 31,  2002 XTHEATERIII

New Scripted and Sloped XTHEATERIII demo level showing how to to display Hi-Res tall textures in ZDOOM and examples of the new Slope Prefab Tools in DeePsea.  You need a ZDOOM.exe dated 2/05/02 beta33 or LATER.  Please use  -heapsize 24 to play.

Download the XTHEATERIII level for a working example of what High Res textures and the new Slope Prefabs can do for your level (download)

XTHEATERIII Demo Level

This sample level is made exclusively for ZDOOM demonstrating both ZDOOM's support for DeePsea's Hi-Res textures, Slopes and Scripting and the tools in DeePsea used to create them.

Click here for  a screenshot of the XTHEATERIII service counter (232kb)

Click here for  a medium screenshot of the XTHEATERIII outside (171kb)

Click here for  a large screenshot of the XTHEATERIII outside (381kb)

Click here for  a  screenshot of one of the Sloped areas XTHEATERIII (230kb)

Click here for an overview description of the level.

Click here to download XTHEATERIII

Click here for RISEN3D version XtheaterIIIRISEN3D also kaboomRISEN3D

Highlights of just a few of the lastest changes for DeePsea

  • 3D texture alignment using R3Dedit - shows the level as it actually appears in most ports - including a real sky and optional thing display.  Things can be moved in any x,y,z* direction (*z for DOOM in HEXEN format levels only).
  • Up to 100 levels of Undo/Redo - limit set in F5/Map options.
  • Automatic Decorate support
       
  • HUGE level support - up to 64 LineDefs, up to 64k vertices and over 64k Sidedefs (autopack).
  • Interchangeable TEXTURE, FLAT,  PNAMES and SPRITE Graphics for ZDOOM.
  • Awesome resizable and scalable texture browsers.
     
  • Unsurpassed level Error checker - interactive mode shows you exactly where the error exists.
     
  • Vertical and Horizontal Toolbar docking areas. Using the same Pause key dialog as above, you can set the width and activation of each area. Edge scrolling is easier when the DeePsea Toolbars are docked in these areas, plus it looks cool!
     
  • Amazingly useful auto center command centers the map on the cursor position – just press the Space bar. Suggested by John Sirks, a new convert to Doom editing.
      
  • Programmable Zoom Number keys. Set the Zoom level for each number key to what you prefer in F5/Zoom. When pressed, the number keys now also automatically center the map on the current cursor position.
     
  • Texture and flat analysis tool. For any PWAD, this lists all the Textures and Flats in one level, or all levels and can also tell you what resources are not being used. Press F7 – PWAD Lump Fixing.
     
  • Texture and flat conversion tool. This will convert any level’s texture and flat names to any other names as defined in a substitution table.
     
  • DOOM Palette editor. Easy to use with a variety of flexible color modification tools. Play around with it to get an idea how you can easily make your level standout from the rest.
     
  • Sloped Prefabs for ZDOOM and any other port, including stock DOOM. Make Tunnels, Arches, Pipes, Domes and Pits with just a few clicks (see XTHEATERIII for an example of what you can easily create).
     
  • Direct support for Legacy Fraggle Script editing: Press F6 and use the Edit, Save, and Export buttons to easily maintain Fraggle script in one or more levels.
     
  • F7/ PWAD Lump Fixing Texture tool automatically deletes FLATS, TEXTURES, PNAMES and LUMPS not used. Besides being a real timesaver, it makes your distributed PWAD smaller with all the advantages that go along with that. 
  • The fastest nodebuilder in the world, DeePBSP now automatically generates 
    GL nodes for projects that have F5 - GLnodes support enabled, making this the 
    fastest GL node builder in the world (RISEN3D, DOOMSDAY, PRBOOM and ZDOOMGL 
    are 4 popular ports that rely on GLnodes for more accurate level display. In 
    addition, DeePBSP supports fake bridges and other common tricks.

Click here to download the latest version or here to Order DeePsea

DeePsea is both a LineDef and Sector Editor. Options let you control the features you desire. However, beginners can ignore all these options and just use it as shipped!  Don't forget to use the interactive tutor to discover how easy it is to draw with DeePsea.

DeePsea Graphic Tools

DeePsea Graphic Tool highlights
  • DeePsea contains a full replacement for NWT/Wintex and more. Press F7 to easily and quickly access all the new import/export options. There are NO restrictions on the kind of file you can import - even in the shareware version.
     
  • DeePsea can import any size and color depth BMP, automatically matching the palette and proportionally scaling the graphic to size limits you specify. The maximum LUMP size is 2048 x1024 - ask you favorite DOOM port developers to support this lump size:)
     
  • BMP and PCX files are automatically converted to DOOM format graphics
     
  • MUS and MID files are optionally converted to MUS or MID - your choice
     
  • WAV and SND files are optionally converted to either WAV or SND
     
  • You can set any custom transparency color desired for importing and exporting
     
  • You can preview raw lump data in any file (not just in a PWAD)
     
  • The unique Graphics Drawing tool can import RAW lump data too!
     
  • There are NO shareware limits for Drawing, Converting, Exporting & Importing Graphics
     
  • Drag Things in any editing mode (in addition to Vertices).
     
  • Direct Level Testing from within DeePsea for levels that are within Shareware editing limits.
     
  • Built-in easy to use palette editor - made specifically for DOOM.
     
DeePsea Hints, Facts and Trivia
What is it like to be able to draw ACROSS lines?  

DeePsea HINTS

  • DeePsea is both a "sector" and "line" drawing editor.
  • Press H to show/hide the grid
  • Press G to change the grid size.
  • Press I to show/hide the information boxes
  • The information displayed on the bottom is "hot", click on it and see!
  • To edit the object the cursor is over using the "hot" area, hold down the shift key, then move the cursor over to the bottom information display.
DeePsea TRIVIA: what does "sea" have to do with wad editing? Inquiring minds want to know
  • "sea" is what it's written in
  • "seattle" is where we live
  • the "sea" is pretty deep
DeePsea FACTS
  • It's TRUE - DMAUD, WINTEX, DEUTEX, NWT functions are all done by DeePsea - better, easier and faster.
  • Yes, you can really draw ACROSS lines and automatically split the lines crossed.
  • To save a new BEHAVIOR in your map, press F6 and select Save Compiled Behavior.
  • Enable the FLOOR grid size to see how floor/ceiling textures align (topmost tool bar)
  • Press F5, select MAP to change the vertex selection distance
  • Press F5, select MAP for controlling how fast the level Scrolls and Zooms
  • Press F11 to get a quick list of all the shortcut keys.
  • DO NOT share Sectors with Polyobjects. If a sector is shared and spread across a level, it is much harder (impossible?) for DeePBSP to prevent sector splitting.
  • DeePsea (and before that DeeP) have had more features copied than any other editor. For example, the display of textures in the window, sprites on the map, texture browsing (resizing is stil unique) and much more.



"[DeeP for DOS is] chock full of impressive editing features...can handle DOOM...with aplomb...even embed sentences on the walls!"

Computer Gaming World, April 1996

"...[DeeP97 (DeePsea) is] the first REAL Win95 DOOM editor...Better stuff than this will be hard to find."

The DOOM Editing Guide by Jab Van Ree

These pages are designed to answer your questions about DeeP, including how to download the latest version, what's new for the latest release, the very latest on upcoming versions, how to contact the author, and more!



The Official DeeP Homepage was awarded the "Starting Point Hot Site" Award for September 28th, 1997. Thanks to Starting Point and all of you who voted!
Dragonfly painting